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Bigfoot Networks Partners with Emergent Game Technologies on Advanced Server Technology

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Austin, TX (PRWEB) May 29, 2007 -- Bigfoot Networks, Inc., a research and development company, today announced details regarding its upcoming Lag and Latency Reduction 2 (LLR2™) Technology. LLR2 Technology will be built into a new class of hardware network accelerators designed specifically for online game servers. In addition to releasing details regarding LLR2 Technology, Bigfoot Networks is pleased to announce that Emergent Game Technologies will utilize the new technology as part of Emergent's server solutions currently in development. A game server powered by LLR2 Technology hardware acceleration can hold more players per server and increase server responsiveness. In addition, games that use LLR2 Technology will be optimized for Killer, so Killer owners will receive additional performance benefits when playing these games.

"LLR2 Technology was developed as a result of the massive number of inquiries we have received from game developers and game hosting services asking us for technology to help them improve game server performance," said Harlan Beverly, co-founder and CEO of Bigfoot Networks, Inc. "LLR2 Technology is different from LLR Technology in that it integrates more closely with the game server software."

LLR2 Technology will be the foundation for a new class of hardware acceleration cards designed specifically with game servers in mind. Game programmers will now be able to write code specifically to take advantage of LLR2's capabilities. Hardware accelerated game networking protocols, network compression, and hardware encryption and decryption will be available for game server programmers who want to add more players per server but keep server responsiveness at the highest levels.

"We believe that the game industry's online migration presents one of the most formidable challenges to the industry in years," said Larry Mellon, Emergent's Vice President of Engineering. "We are working to identify and solve these issues before they grow out of control, and partnering with other providers of best-of-breed solutions like Bigfoot's LLR2 is an effective way to stay a step ahead of these challenges. Hardware network acceleration technology designed for online gaming is extremely attractive to us and our customers."

The Killer NIC was launched last year and has received rave reviews and numerous awards as a result of its LLR™ Technology. While LLR2 Technology is being developed primarily for game servers, owners of the Killer NIC and Killer K1 cards may also see added benefit when connecting to servers powered by LLR2 Technology. In addition, the Killer network cards are firmware upgradeable to add LLR2 Technology acceleration that will work hand in hand with servers powered by LLR2.

About LLR2TM Technology
LLR2TM Technology is a hardware chipset which includes a Network Processing Unit specially designed to accelerate video games. LLR2 works by getting data to video games faster, more reliably, and with less system resources. Owners of game servers who buy products designed with LLR2 will benefit from less Lag because the technology will enable more players per server but at higher levels of server responsiveness.

About Bigfoot Networks
Bigfoot Networks, the company responsible for the development of LLR™ Technology, LLR2™ Technology, and the award winning Killer™ NIC, is an innovative Austin-based company dedicated to making the online gaming experience both faster and smoother. The company develops networking hardware products that improve performance and reduce Lag in online video games. Bigfoot Networks has won numerous awards, including a 2005 Fortune Small Business Award and the prestigious 2005 Moot Corp Competition at the University of Texas. The company received $4 million in funding from Venio Capital Partners and is a graduate of the Austin Technology Incubator.

Emergent: At the core of progressive game development
Emergent Game Technologies provides flexible technologies and services that give developers an unmatched range of integrated capabilities for building, testing and managing games. These proven, stand-alone solutions, known as Emergent Elements, include the award-winning Gamebryo game engine used to create hit next-generation games for the "PLAYSTATION®3", Xbox 360™ and PC. Emergent Elements give developers the flexibility they need to fuel creativity while reducing risk.

Emergent is headquartered in Calabasas, Calif., and has offices in Chapel Hill, NC, Walnut Creek, Calif., Austin, Texas and London. To learn more, visit www.emergent.net.

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This press release has been reprinted from PRWEB per the terms and conditions of the copyright notice.
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